Hints
Hint #1 – Look at the Calendar (in the Guild Hall), http://cped5401.wikispaces.com/Calendar. The first 4 weeks make up the Tournament Faire as a distinct "unit." In that unit are 5 paths to be accomplished in 5 weeks. Plus, the Beginner's Craft is also in the Tournament Faire and it also has a path with pilgrimages and quests to make a 6th path for you to follow in these first 4 weeks. If you thought you should be doing one path a week, you now can see that you would not accomplish all that is needed to be done during the Tournament Faire.

Hint #2 – Look at the Power Ups (sidebar), http://cped5401.wikispaces.com/Power+Ups. You can see that the first 3 Power Ups relate to the timeframe of the Tournament Faire. Especially notice Power Up 1, and map out where those pilgrimages are to be found. You may want to plan out when you will take those pilgrimages over the weeks of the Tournament Faire. Rather than require certain content acquisition, here you receive extra credit for making an effort to follow a certain sequence. It is a "reward instead of punishment" idea for leading into learning.

Hint #3 – Be selective in what you explore for pilgrimages and quests. There are at least twice as many potential XP choices as you need. These early paths (in Tournament Faire) have many pilgrimage choices and not so many quests. Later (in Tournament Festival) you will find paths that are mostly quests. Several observed that "Engage or Enrage" was very similar to "Educating the Millennial Generation" on the Aspen path. That is quite true. Both pilgrimages are there so that you can choose – or come back later for the second one if you need more XP or really like the topic. You do not have to do both. You may choose what works best for you. (Note that Power Up #1 only asks for the shorter "Engage or Enrage." Once again, on the Birch path, the Power Up only asks for the shorter pilgrimage, "Traits of Games.")

Hint #4 — Observe how many XP a pilgrimage or quest is worth. The worth typically is related to how long is the reading/video (pilgrimage), or how complicated is the game (quest). You should have more to write about with a longer or more complicated item for more XP. With typical grading one would assume the total value of the assignment and subtract for a mistake or omission. Game-based learning is different. Here we start with nothing and see what points you make. In that way, we celebrate what you have done (rather than punish some error). What that means, though, is that if you do not write enough for me to find enough good points you made to equal the possible XP value of the assignment, then you do not get as much XP treasure as you could have received.